COURSE · in preparation · gathering interest

Make math animations with
manim

Manim is the math animation engine open-sourced by 3Blue1Brown. This course takes you from a clean install all the way to producing animations that actually explain a problem. It is not recorded yet — this page is here so you can see what it will look like, and so I can see how many people are waiting.

Pythonmanim-ceLaTeXffmpegSome programming required

What you will learn

Outline · will be tuned to demand
01
Set up Manim from scratch
Python · ffmpeg · LaTeX, all three on macOS / Windows / Linux
02
Understand Scene and Mobject
Know how each frame is rendered, instead of copying examples
03
Patterns for geometry animations
Constructing points / lines / angles / circles, transforms, path animations, color and highlighting
04
Formulas and typography
MathTex, Write, Transform — common patterns, presenting derivations step by step
05
Two hands-on projects
Pythagoras by area; visualizing π. Full .py source included
06
Animations you can put in the classroom
Render, export, drop into a slide deck — end to end

Who it is for

Math teachers
Turn abstract reasoning into something that moves on the classroom screen
Self-learners / students
You can write simple Python and want to build something visual
Content creators
Math, physics, science videos — a stable, reusable tooling story
COURSE STATUS · in preparation

So — would you take it?

The course is not recorded yet. One tap on the button below sends me a "+1". When enough people want it, I know to move faster.

已有 interested
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About the author
Math teacher. I have spent the last three years writing Manim animations for middle-school geometry on the side. Every animation on MathAnime was written by hand — and so will this course be. Read my blog →