Start with Birkhoff's four axioms and explore a clickable atlas of school geometry, with an animated derivation for every theorem. Or learn Manim from scratch and turn your own mathematical ideas into animation.
Twenty-three focused lessons across six stages. Every chapter pairs a short video with code you can edit and run, so Scenes, Mobjects, typesetting, and camera work become practical skills.
Starting from Birkhoff's four axioms, every staple of school geometry rebuilt as a clickable atlas — every theorem has its own derivation animation.
Learn to make math animations with Manim from scratch. 23 lessons across 6 stages, with an in-browser code playground.